Quick answer
There are three Sacred Weapons and each does one job, so the question is never “which is strongest” — it’s what the moment needs. The MAU is a piloted mech you drive in to pressure an advance; the Launcher is a deployed auto-targeting weapon for area denial; the Animus is a summoned one-shot finisher you hold for the decisive moment. Costs and cooldowns vary by patch and aren’t published here — confirm the current values in-game.
| Sacred Weapon | Type | Battlefield role | Deploy when |
|---|---|---|---|
| MAU | Piloted Mechanic Armor Unit | Mobile pressure platform | On the advance, to push a node |
| Launcher | Deployed auto-targeting weapon | Area denial | To lock down a node or corridor |
| Animus | Summoned one-shot bio-weapon | Finisher | At the decisive moment of a fight |
The three Sacred Weapons
Sacred Weapons sit above normal combat — heavy assets that can decide a large engagement. Each fills a distinct battlefield role, so they are tools to time and protect, not just power to own.
MAU
A piloted Mechanic Armor Unit — a mobile pressure platform you board and drive into the fight. Strong on the advance, but vulnerable on its dismount, so it wants an escort.
Launcher
A deployed weapon that auto-detects and auto-targets enemies — pure area denial. Place it to lock down a node or corridor, and keep your frontline between it and the enemy.
Animus
A summoned bio-weapon that unleashes one game-changing skill and then vanishes. A finisher you hold for the decisive moment rather than open with.
How to think about them
Because each Sacred Weapon does one thing well, the question is never "which is strongest" — it's "what does this moment need?" The MAU applies mobile pressure, the Launcher holds ground, and the Animus closes out a fight. Used together and timed well, they swing battles that raw player count can't.
Confirm in-game Specific cooldowns, charge costs, and damage values are not published here because they vary by patch — verify the current numbers in-game.
Next
A full Sacred Weapons page — deployment timing, counters, and per-weapon tactics — is in development.
For how to actually deploy these in the large-scale war, see the flagship guide:
EndgameMining War & Chip War Guide
Sacred Weapon deployment tactics, war roles, and how coordinated timing wins the Holy Stone war.
Read the flagship guide →Frequently asked questions
How many Sacred Weapons are there?
Which Sacred Weapon is best?
Are Sacred Weapons pay-to-win?
Can I use Sacred Weapons solo?
How we built this
Roles here are drawn from each weapon’s verified in-game kit and cross-checked against our flagship Mining War guide. Names and rankings the launch meta hasn’t settled are labelled provisional — only Demolisher is firmly confirmed among the suit names. We don’t publish numbers (costs, cooldowns, tier scores) we can’t verify. Independent fan site, not affiliated with Netmarble.