Three factions, three identities
The whole game orbits a three-sided war. The factions aren't reskins of each other — each has a distinct identity that shapes how it fights, drawn from the franchise's long-standing design.
Bellato Union
Equipment-forward and tech-driven, the Bellato lean into Sacred Weapons and gear. A coordinated, hardware-heavy way to fight.
Holy Alliance of Cora
Magic-leaning force users built around range, control, and zoning. They shape the battlefield instead of just charging it.
Accretian Empire
A race of pure machines — durable, aggressive, and frontline-forward. Built for players who want to be at the tip of the spear.
Which side fits you
There's no universally "correct" faction — pick the one whose war style you enjoy, because you'll spend most of your time inside it.
| Faction | War identity | Best for the player who… |
|---|---|---|
| Bellato Union | Technology and mechs; equipment-forward, leans into Sacred Weapons. | …likes coordinated, gear-and-mech-driven pushes. |
| Holy Alliance of Cora | Force and summons; magic-leaning range, control, and zoning. | …wants to control space and disrupt from range. |
| Accretian Empire | Pure machine; durable, aggressive, frontline-forward. | …wants to be aggressive and lead the charge. |
Confirm in-game Current-patch balance and server population matter as much as identity on paper — and population can decide a war on its own. Check both in-game before you commit.
Next
A full interactive faction picker — weighing playstyle, role coverage, and current population — is in development.
To see how each faction's identity plays out at endgame, read the flagship guide:
EndgameMining War & Chip War Guide
Faction war roles, Sacred Weapon tactics, and how each side wins the large-scale Holy Stone war.
Read the flagship guide →